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Curse of Naxxramas is the first PvE adventure for Hearthstone. It was launched last week with the opening of the first wing of Naxxramas. All in all there are five wings. The next one opens tomorrow and will be followed by a new wing opening each week. Each wing has special class challenges where you will get a speciall class card.
The first wing has three bosses: Anub’Rekhan, Grand Widow Faerlina and Maexxna. Once you clear them all on normal you can do them on heroic. At heroic they all have more health and their special abilities are more powerful. Some are easier to work around than others. And keep in mind, you do not have to do them in order on heroic.
Grand Widow Faerlina’s speciall ability, for example, does damage based on the amount of cards in your hand. So as long as you keep the amount of cards you hold on to low, she will not do so much damage with her special ability.
From what I have gathered Maexxna Heroic is the fight people are finding the most challenging. Her special ability does make it hard to play against her in a conventional way. At the start of her round she will remove two of your minions from the board and place them back in your hand. This will remove all buffs made to the minions.
I found it best to use her special power to my own advantage, so I focused on a spell-heavy mage deck with many minions who have Battlecry. I used the minions more like spells. As long as you only summon two minions each round you will get both of them back at the start of her round. Just make sure you don’t get too many cards on your hand!
For me the biggest challenge has been Anub’Rekhan Heroic. I cleared everything but him the first night. Today I finally managed to get him down with a priest deck I had been tweaking back and forth all day. It felt great!
The class challenges this first week was druid and rogue. I found them very easy, and slightly strange. You get a premade deck to play with against one of the bossses on normal. And if you win you unlock a special class card for that class. The rogue fight was very odd to me, as it did not feel like a rogue deck at all. But it was nice to get to play around with some of the new cards. There was Echoing Ooze all over the board!
My overall impression of this first wing was good. Sure, it was short to play through. But it was entertaining. So I have gone ahead and unlocked the rest of Naxx. Now I’m waiting with excitement for the next wing to open!
All in all I like Wildstar. It has a nice combat system, the double jumps are awesome, all my characters look really cool and there’s that nice sort of “Firefly feeling” to it.
The quest system is one of the things I like the best. You get to use a comunicator to turn in quests and get followup quests while you are out and about. And if you have a hard time finding the things you are looking for, you can get an arrow to show you where to go and how far away it is. So questing has a nice flow to it.
I also love the concept of paths. It’s something I hope to see in more games in the future. It gives an extra dimension to the character based on what you like to do as a player. The settler path was a clear choice for me. But I’ve also had fun exploring on one of my characters and killing stuff together with the hubby’s soldier.
There are some nice zones, interesting stories and cool creatures to experience. I really enjoyed helping out Elderoot in Everstar Grove…all up to the last part of the quest. Don’t want to spoil it for anyone who hasn’t done it, but it’s a sad panda moment.
But even though I like the game and feel exited thinking back of my time spent playing it, I have not managed to get past level 10 on any of my characters; mainly because I get over stimulated by the game. There are just so many things happening all at once; flashing graphics and lots of sounds.
But if you don’t mind that part I think it’s a great leveling experience. And it’s fun to play both solo and with friends.
On sunday we stumbled across the first winter zone in TERA, Westonia. Since I love winter zones in games I was really happy to see it. The area of the zone I so far enjoyed the most is called Tempest Reach and is more or less a dried up sea bed that has frozen over due to a surge of magic. There are old shipwrecks and weird sea creatures. Really neat.
While in that zone we ended up in a few challenging fights. One of them got really intense, to the point where it reminded me of PvP. And it made me think, if I can manage this I’m probably in shape to do some PvP.
So the next day me and the hubby did some 2v2 arenas in Warcraft to see if that was the case. And even though my gear is out of date it went okey and we had a lot of fun on our priest + hunter combo. This gives me things to do in WoW once again. So the plan to have my account frozen has been scrapped!
Zazzy has not PvPed since mid-WotLK, so her PvP gear is really crappy. I started out with 485 iLvL and just 1,13% PvP power. But I decided to try anyway. So far is has gone really well. I’ve had a lot of luck with the teams I’ve ended up in. And now I have 3 out of the 4 pices I need for the transmog, after just two nights of Battle Grounds.
However, I think the best experience from having done BGs on Zazzy so far is that I have totally re-evaluated shamans in PvP. Even though I know they are good these days, many top healers in arena teams are shamans, I havent’ wanted to PvP on my shamans. Back in WotLK, when I did PvP on Zazzy, I didn’t really like it. They were so squishy compared to my other healers. But now, I was suprised at how long I managed to stay alive in my crappy gear. Not squishy at all.
Oh and another great Warcraft thing happened. My ally warlock finally dinged 69! You might think it is an odd level to be so excited about, but it really isn’t. I love Demonology. It’s been my favorite lock spec since vanilla. But these days Demo isn’t any fun until you get the Molten Core talent, which you get at lvl 69. Now the little lock is back to Demonology and can happily set the world on fire with her Soul Fire!
As most of my long-term readers know, I have a thing for “in-game fashion”. I love clothes, both IRL and in games. In games I tend to stay away from “boob plate” and mail bikinis, mostly because it breaks the illusion of my character being an adventurer. If I’m playing an adventurer I want practical gear that will protect the vital organs and keep my character warm. Needless to say, TERA is a far cry away from that sort of sensible armor.
But even so, there are still aspects of the fashion in TERA that I appreciate. The game is all in all very colorful and that is something that reflects in the gear. There are great pastels as well as bright colors and deeper tones.
There are also many great patterns and textures. And most clothes look as if the designer had the cut and draping of actual clothes mind while designing, so there’s some great movement to the clothes from time to time.
I also love the fact that there are a lot of different models. I have wanted shorts and short skirts in Warcraft for a long time, I get both options in TERA. There are also very different styles. Some are more fantasy inspired while others are more contemporary.
The fact that the male characters of some races end up wearing “boob plate” is also a bit refreshing compared to games such as Warcraft where only the ladies get to wear them.